Abstract. This tutorial explores the design space of heterogeneous synchronization, which is concerned with establishing consistency among artifacts that conform to different sche...
— The Internet still lacks adequate support for QoS applications with real-time requirements. In great part, this is due to the fact that provisioning of end-to-end QoS to traf...
The min-SHIFT DESIGN problem (MSD) is an important scheduling problem that needs to be solved in many industrial contexts. The issue is to find a minimum number of shifts and the...
Architecture is a multidisciplinary science with many dimensions.For a design task the major part of the design requirements are often qualitative (soft) next to quantitative desi...
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...