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TCIAIG
2010
15 years 1 months ago
The Design of Puzzle Selection Strategies for ESP-Like GWAP Systems
The `Games With A Purpose' (GWAP) genre is a type of `Human Computation' that outsources certain steps of the computational process to humans. Although most GWAP studies ...
Ling-Jyh Chen, Bo-Chun Wang, Wen-Yuan Zhu
ICCV
2007
IEEE
16 years 8 months ago
Population Shape Regression From Random Design Data
Regression analysis is a powerful tool for the study of changes in a dependent variable as a function of an independent regressor variable, and in particular it is applicable to t...
Bradley C. Davis, P. Thomas Fletcher, Elizabeth Bu...
MM
2006
ACM
125views Multimedia» more  MM 2006»
16 years 19 days ago
The design of a real-time, multimodal biofeedback system for stroke patient rehabilitation
This paper presents a novel real-time, multi-modal biofeedback system for stroke patient therapy. The problem is important as traditional mechanisms of rehabilitation are monotono...
Yinpeng Chen, He Huang, Weiwei Xu, Richard Isaac W...
IR
2002
15 years 6 months ago
An Empirical Analysis of Design Choices in Neighborhood-Based Collaborative Filtering Algorithms
Collaborative filtering systems predict a user's interest in new items based on the recommendations of other people with similar interests. Instead of performing content index...
Jonathan L. Herlocker, Joseph A. Konstan, John Rie...
CSL
2011
Springer
15 years 1 months ago
Designing and evaluating a wizarded uncertainty-adaptive spoken dialogue tutoring system
We describe the design and evaluation of two different dynamic student uncertainty adaptations in wizarded versions of a spoken dialogue tutoring system. The two adaptive systems...
Katherine Forbes-Riley, Diane J. Litman