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ROBOCUP
2001
Springer
116views Robotics» more  ROBOCUP 2001»
15 years 11 months ago
Biter: A Platform for the Teaching and Research of Multiagent Systems' Design Using RoboCup
We introduce Biter, a platform for the teaching and research of multiagent systems’ design. Biter implements a client for the RoboCup simulator. It provides users with the basic ...
Paul A. Buhler, José M. Vidal
APAQS
2000
IEEE
15 years 11 months ago
Object Oriented Design Function Points
Estimating different characteristics viz., size, cost, etc. of sofrware during different phases of software development is required to manage the resources effectively. Function p...
D. Janaki Ram, S. V. G. K. Raju
ISCA
2000
IEEE
111views Hardware» more  ISCA 2000»
15 years 11 months ago
HLS: combining statistical and symbolic simulation to guide microprocessor designs
As microprocessors continue to evolve, many optimizations reach a point of diminishing returns. We introduce HLS, a hybrid processor simulator which uses statistical models and sy...
Mark Oskin, Frederic T. Chong, Matthew K. Farrens
VLSID
2000
IEEE
121views VLSI» more  VLSID 2000»
15 years 11 months ago
Design of Synchronous Action Systems
The action systems framework has recently been applied to the area of synchronous VLSI design. In this paper, we present a set of concepts necessary in the formal design of synchr...
Juha Plosila, Tiberiu Seceleanu
ACMDIS
2000
ACM
15 years 11 months ago
Touch Me, Hit Me and I Know How You Feel: A Design Approach to Emotionally Rich Interaction
In this paper we propose a 3-step method for designing emotionally rich interactions, illustrated by the design of an alarm clock. By emotionally rich interaction we understand in...
Stephan Wensveen, Kees Overbeeke, J. P. Djajadinin...
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