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CCR
2004
62views more  CCR 2004»
15 years 6 months ago
Methodological frameworks for large-scale network analysis and design
This paper emphasizes the need for methodological frameworks for analysis and design of large scale networks which are independent of specific design innovations and their advocac...
Antonis Papachristodoulou, Lun Li, John C. Doyle
CAD
2000
Springer
15 years 6 months ago
Integrated design in a service marketplace
This paper presents a service marketplace vision for enterprise-wide integrated design modeling. In this environment, expert participants and product development organizations are...
Shaun Abrahamson, David Wallace, Nicola Senin, Pet...
MISQ
2002
111views more  MISQ 2002»
15 years 6 months ago
A Design Theory for Systems That Support Emergent Knowledge Processes
This paper addresses the design problem of providing IT support for emerging knowledge processes (EKPs). EKPs are organizational activity patterns that exhibit three characteristi...
M. Lynne Markus, Ann Majchrzak, Les Gasser
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
15 years 6 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
IJHCI
2010
117views more  IJHCI 2010»
15 years 5 months ago
Avoiding Latent Design Conditions Using UI Discovery Tools
Motivation – Designers make decisions that later influence how users work with the systems that they have designed. When errors occur in use, it is tempting to focus on the acti...
Harold W. Thimbleby
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