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CGI
2004
IEEE
15 years 10 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
ATAL
2006
Springer
15 years 10 months ago
Integrating parallel interactions into cooperative search
In this paper we incorporate autonomous agents' capability to perform parallel interactions into the cooperative search model, resulting in a new method which outperforms the...
Efrat Manisterski, David Sarne, Sarit Kraus
CEAS
2006
Springer
15 years 10 months ago
Fast Uncertainty Sampling for Labeling Large E-mail Corpora
One of the biggest challenges in building effective anti-spam solutions is designing systems to defend against the everevolving bag of tricks spammers use to defeat them. Because ...
Richard Segal, Ted Markowitz, William Arnold
CIKM
2006
Springer
15 years 10 months ago
Finding highly correlated pairs efficiently with powerful pruning
We consider the problem of finding highly correlated pairs in a large data set. That is, given a threshold not too small, we wish to report all the pairs of items (or binary attri...
Jian Zhang, Joan Feigenbaum
CCGRID
2001
IEEE
15 years 10 months ago
Group Communication in Differentiated Services Networks
The Differentiated Services (DiffServ) approach will also bring benefits for multicast applications which need quality of service support. For instance, a highly reliable multicas...
Roland Bless, Klaus Wehrle
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