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TOG
2008
139views more  TOG 2008»
15 years 6 months ago
Logarithmic perspective shadow maps
We present a novel shadow map parameterization to reduce perspective aliasing artifacts for both point and directional light sources. We derive the aliasing error equations for bo...
Brandon Lloyd, Naga K. Govindaraju, Cory Quammen, ...
TOG
2008
125views more  TOG 2008»
15 years 6 months ago
Progressive photon mapping
This paper introduces a simple and robust progressive global illumination algorithm based on photon mapping. Progressive photon mapping is a multi-pass algorithm where the first p...
Toshiya Hachisuka, Shinji Ogaki, Henrik Wann Jense...
JGT
2007
99views more  JGT 2007»
15 years 6 months ago
Backbone colorings for graphs: Tree and path backbones
We introduce and study backbone colorings, a variation on classical vertex colorings: Given a graph G = (V, E) and a spanning subgraph H of G (the backbone of G), a backbone color...
Hajo Broersma, Fedor V. Fomin, Petr A. Golovach, G...
CGF
2005
170views more  CGF 2005»
15 years 6 months ago
Structure Recovery via Hybrid Variational Surface Approximation
Aiming at robust surface structure recovery, we extend the powerful optimization technique of variational shape approximation by allowing for several different primitives to repre...
Jianhua Wu, Leif Kobbelt
CGF
2005
78views more  CGF 2005»
15 years 6 months ago
The Occlusion Camera
We introduce the occlusion camera: a non-pinhole camera with 3D distorted rays. Some of the rays sample surfaces that are occluded in the reference view, while the rest sample vis...
Chunhui Mei, Voicu Popescu, Elisha Sacks
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