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» On the capacity of the precision-resolution system
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RT
2001
Springer
15 years 11 months ago
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
ICASSP
2011
IEEE
14 years 10 months ago
Multi-graph regularization for efficient delivery of user generated content in online social networks
We present a methodology for enhancing the delivery of usergenerated content in online social networks. To this end, we first regularize the social graph via node capacity and li...
Jacob Chakareski
MASCOTS
2008
15 years 7 months ago
Network Information Flow in Network of Queues
Two classic categories of models exist for computer networks: network information flow and network of queues. The network information flow model appropriately captures the multi-ho...
Phillipa Gill, Zongpeng Li, Anirban Mahanti, Jingx...
AAAI
2006
15 years 7 months ago
Heuristic Search and Information Visualization Methods for School Redistricting
We describe an application of AI search and information visualization techniques to the problem of school redistricting, in which students are assigned to home schools within a co...
Marie desJardins, Blazej Bulka, Ryan Carr, Andrew ...
WSC
2000
15 years 7 months ago
Confident decision making and improved throughput for cereal manufacturing with simulation
In 1999, Kellogg Company needed to rationalize its area manufacturing capacity. A significant portion of the production was moved between Kellogg manufacturing plants. Simulation ...
Travis A. Dahl, Brian F. Jacob