— In this paper we address the problem of generating a motion strategy to find an object in a known 3-D environment as quickly as possible on average. We use a sampling scheme t...
Alejandro Sarmiento, Rafael Murrieta-Cid, Seth Hut...
We propose a checkpoint store compression method for coarse-grain giga-scale checkpoint/restore. This mechanism can be useful for debugging, post-mortem analysis and error recover...
Although many researches have investigated transparent scrambling video techniques, an issue of which transcoding relates to downsizing scrambled video without unscrambling has ha...
This paper discusses clock skew due to manufacturing variability and environmental change. In clock tree design, transition time constraint is an important design parameter that c...
A number of solutions have been proposed to address the free-riding problem in peer-to-peer file sharing systems. The solutions are either imperfect–they allow some users to ch...