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AAAI
2000
15 years 8 months ago
On Pruning Techniques for Multi-Player Games
Maxn (Luckhardt and Irani, 1986) is the extension of the minimax backup rule to multi-player games. We have shown that only a limited version of alpha-beta pruning, shallow prunin...
Nathan R. Sturtevant, Richard E. Korf
KAIS
2006
111views more  KAIS 2006»
15 years 6 months ago
Real-time classification of variable length multi-attribute motions
Multi-attribute motion data can be generated in many applications/ devices, such as motion capture devices and animations. It can have dozens of attributes, thousands of rows, and ...
Chuanjun Li, Latifur Khan, Balakrishnan Prabhakara...
TASLP
2008
98views more  TASLP 2008»
15 years 6 months ago
An Integrative and Discriminative Technique for Spoken Utterance Classification
Abstract-- Traditional methods of spoken utterance classification (SUC) adopt two independently trained phases. In the first phase, an automatic speech recognition (ASR) module ret...
Sibel Yaman, Li Deng, Dong Yu, Ye-Yi Wang, Alex Ac...
JMM2
2007
127views more  JMM2 2007»
15 years 6 months ago
The Cut Detection Issue in the Animation Movie Domain
— In this paper we are proposing an improved cut detection algorithm adapted to the animation movies domain. A cut is the direct concatenation of two different shots and produces...
Bogdan Ionescu, Patrick Lambert, Didier Coquin, Va...
TVLSI
2008
197views more  TVLSI 2008»
15 years 6 months ago
Leakage Minimization of SRAM Cells in a Dual-Vt and Dual-Tox Technology
-- Aggressive CMOS scaling results in low threshold voltage and thin oxide thickness for transistors manufactured in deep submicron regime. As a result, reducing the subthreshold a...
Behnam Amelifard, Farzan Fallah, Massoud Pedram