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FLAIRS
1998
15 years 8 months ago
The Program Analysis Tool for Reuse: Identifying Reusable Components
Software reuse has been demonstrated to increase productivity, reduce costs, and improve software quality. The research that has addressed this problem has concentrated on code cr...
Letha H. Etzkorn, Carl G. Davis, Lisa L. Bowen, Ja...
ICSEA
2008
IEEE
16 years 1 months ago
A Component Model Family for Vehicular Embedded Systems
In this paper we propose to use components for managing the increasing complexity in modern vehicular systems. Compared to other approaches, the distinguishing feature of our work...
Tomás Bures, Jan Carlson, Séverine S...
FASE
2004
Springer
16 years 6 days ago
Actor-Centric Modeling of User Rights
Abstract. In this paper we present a novel approach for the predicative specification of user rights in the context of an object oriented use case driven development process. We e...
Ruth Breu, Gerhard Popp
SERP
2004
15 years 8 months ago
Modeling Aspects of the Dynasty 3-D Game
This paper presents the motivation as well as the development for Dynasty, a 3-D game. Dynasty is a multiplayer 3D first person shooter game that is based in Ancient China. Player...
Frederick C. Harris Jr., Brent Devaney, John Kenyo...
ENTCS
2008
106views more  ENTCS 2008»
15 years 6 months ago
Towards Verifying Model Transformations
In model-based software development, a complete design and analysis process involves designing the system using the design language, converting it into the analysis language, and ...
Anantha Narayanan, Gabor Karsai