A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
Abstract Traditional ontology mapping techniques are not strictly applicable in a dynamic and distributed environment (e.g. P2P and pervasive computing) in which on-the-fly alignm...
Abstract. The design of reactive systems must comply with logical correctness (the system does what it is supposed to do) and timeliness (the system has to satisfy a set of tempora...
Software architecture plays a central role in developing software systems that satisfy functionality and security requirements. However, little has been done to integrate system d...
This paper investigates a complexity-effective technique for verifying a highly distributed directory-based cache coherence protocol. We develop a novel approach called “witnes...