With fast 3D graphics becoming more and more available even on low end platforms, the focus in developing new graphics hardware is beginning to shift towards higher quality render...
We propose a non-parametric texture modeling and synthesis technique based on the integer version of the Discrete Wavelet Transform (DWT). The successive levels of the DWT pyramid...
In this paper, we propose an image-based texture model called IlluminationDependent Texture(IDT), for realisticly rendering objects covered with 3D texture under low-frequency ill...
A procedure is described for synthesizing an image with the same texture as a given input image. To achieve this, the output image is built up by successively adding pixels select...
A rough texture modelling involves a huge image data-set - the Bidirectional Texture Function (BTF). This 6-dimensional function depends on planar texture coordinates as well as o...