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SAGT
2009
Springer
136views Game Theory» more  SAGT 2009»
16 years 1 months ago
Non-clairvoyant Scheduling Games
In a scheduling game, each player owns a job and chooses a machine to execute it. While the social cost is the maximal load over all machines (makespan), the cost (disutility) of ...
Christoph Dürr, Nguyen Kim Thang
GLOBECOM
2008
IEEE
16 years 1 months ago
Network Resource Allocation for Competing Multiple Description Transmissions
Providing real-time multimedia services over a best-effort network is challenging due to the stringent delay requirements in the presence of complex network dynamics. Multiple des...
Ying Li, Chao Tian, Suhas N. Diggavi, Mung Chiang,...
ICCCN
2008
IEEE
16 years 1 months ago
Impact of Network Sharing in Multi-Core Architectures
As commodity components continue to dominate the realm of high-end computing, two hardware trends have emerged as major contributors—high-speed networking technologies and multi...
G. Narayanaswamy, Pavan Balaji, Wu-chun Feng
ICNP
2006
IEEE
16 years 20 days ago
Characterizing and Mitigating Inter-domain Policy Violations in Overlay Routes
— The Internet is a complex structure arising from the interconnection of numerous autonomous systems (AS), each exercising its own administrative policies to reflect the commer...
Srinivasan Seetharaman, Mostafa H. Ammar
CGO
2005
IEEE
16 years 7 days ago
Optimizing Sorting with Genetic Algorithms
The growing complexity of modern processors has made the generation of highly efficient code increasingly difficult. Manual code generation is very time consuming, but it is oft...
Xiaoming Li, María Jesús Garzar&aacu...