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JCST
2010
155views more  JCST 2010»
15 years 1 months ago
Efficient Location Updates for Continuous Queries over Moving Objects
Abstract The significant overhead related to frequent location updates from moving objects often results in poor performance. As most of the location updates do not affect the quer...
Yu-Ling Hsueh, Roger Zimmermann, Wei-Shinn Ku
TCIAIG
2010
15 years 1 months ago
Learning to Drive in the Open Racing Car Simulator Using Online Neuroevolution
In this paper, we applied online neuroevolution to evolve nonplayer characters for The Open Racing Car Simulator (TORCS). While previous approaches allowed online learning with per...
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi
CHI
2011
ACM
14 years 10 months ago
Starcraft from the stands: understanding the game spectator
Video games are primarily designed for the players. However, video game spectating is also a popular activity, boosted by the rise of online video sites and major gaming tournamen...
Gifford Cheung, Jeff Huang
ALT
2011
Springer
14 years 6 months ago
Semantic Communication for Simple Goals Is Equivalent to On-line Learning
Abstract. Previous works [11, 6] introduced a model of semantic communication between a “user” and a “server,” in which the user attempts to achieve a given goal for commun...
Brendan Juba, Santosh Vempala
WSDM
2012
ACM
325views Data Mining» more  WSDM 2012»
14 years 2 months ago
Correlating financial time series with micro-blogging activity
We study the problem of correlating micro-blogging activity with stock-market events, defined as changes in the price and traded volume of stocks. Specifically, we collect messa...
Eduardo J. Ruiz, Vagelis Hristidis, Carlos Castill...