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NETGAMES
2006
ACM
16 years 20 days ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
ICTAI
2005
IEEE
16 years 9 days ago
Subgoal Ordering and Granularity Control for Incremental Planning
In this paper, we study strategies in incremental planning for ordering and grouping subproblems partitioned by the subgoals of a planning problem when each subproblem is solved b...
Chih-Wei Hsu, Yixin Chen
INFOCOM
2005
IEEE
16 years 9 days ago
Economics of network pricing with multiple ISPs
Abstract—In this paper we examine how transit and customer prices are set in a network consisting of multiple ISPs. Some ISPs may be geographically co-located so that they compet...
Sanjay Shakkottai, R. Srikant
QSHINE
2005
IEEE
16 years 8 days ago
On Increasing End-to-End Throughput in Wireless Ad Hoc Networks
One of the main characteristics of wireless ad hoc networks is their node-centric broadcast nature of communication, leading to interferences and spatial contention between adjace...
Zongpeng Li, Baochun Li
187
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WONS
2005
IEEE
16 years 8 days ago
Co-operative Downloading in Vehicular Ad-Hoc Wireless Networks
Increasing need for people to be “connected”; while at the same time remain as mobile as ever poses several interesting issues in wireless networks. It is conceivable in the n...
Alok Nandan, Shirshanka Das, Giovanni Pau, Mario G...