—The purpose of this paper is to introduce three part-based methods for handwritten character recognition and then compare their performances experimentally. All of those methods...
In this paper, we extend the classical notion of strategies in turn-based finite games by allowing several moves to be selected. We define and study a quantitative measure for pe...
Patricia Bouyer, Marie Duflot, Nicolas Markey, Gab...
We study games in which the choices available to players are not fixed, and may change during the course of play. Specifically, we consider a model in which players may switch st...
We study malware propagation strategies which exploit not the incompetence or naivety of users, but instead their own greed, malice and short-sightedness. We demonstrate that inter...
We study the problem of finding the best headdriven parsing strategy for Linear ContextFree Rewriting System productions. A headdriven strategy must begin with a specified right...
Pierluigi Crescenzi, Daniel Gildea, Andrea Marino,...