We introduce a new texture representation that combines standard sampling, to be bilinearly interpolated in smoothly varying regions, with customizable discontinuities, to model s...
We introduce the N-buffer as a tool for multiresolution depth map representation. This neighborhood buffer encodes the value and position of local depth extrema at different scale...
Computationally scalable and accurate estimation, prediction, and simulation of wireless communication channels is critical to the development of more adaptive transceiver algorith...
: Assembly/disassembly (A/D) simulations using haptic devices are facing difficulties while simulating insertion/extraction such as cylinders from holes. In order to address this c...
Robert Iacob, Peter Mitrouchev, Jean-Claude L&eacu...
A new algorithm is introduced for analyzing possible nestings in mobile ambient calculus. It improves both time and space complexities of the technique proposed by Nielson and Sei...