Sciweavers

243 search results - page 16 / 49
» On the Reasoning Patterns of Agents in Games
Sort
View
ATAL
2010
Springer
15 years 7 months ago
Strategic planning for probabilistic games with incomplete information
Alternating-time Temporal Logic (ATL) [1] is used to reason about strategic abilities of agents. Aiming at strategies that can realistically be implemented in software, many varia...
Henning Schnoor
ICCBR
2005
Springer
15 years 11 months ago
Advertising Strategies: Learning Competence through Cooperative Game Playing
In this paper we consider the competition on the Internet between information providers to maximise their exposure to a relevant audience. Spammers and Search engine gamers adopt a...
Paolo Avesani, Conor Hayes
UAI
2008
15 years 7 months ago
A Game-Theoretic Analysis of Updating Sets of Probabilities
We consider how an agent should update her uncertainty when it is represented by a set P of probability distributions and the agent observes that a random variable X takes on valu...
Peter Grünwald, Joseph Y. Halpern
IAT
2007
IEEE
16 years 12 days ago
Formalizing Practical Reasoning Under Uncertainty: An Argumentation-Based Approach
Practical reasoning (PR), as advocated by philosophers is concerned by reasoning about what agents should do. It follows mainly two steps. A deliberation one for identifying the g...
Leila Amgoud, Henri Prade
AAAI
1998
15 years 7 months ago
Opponent Modeling in Poker
Poker is an interesting test-bed for artificial intelligence research. It is a game of imperfect knowledge, where multiple competing agents must deal with risk management, agent m...
Darse Billings, Denis Papp, Jonathan Schaeffer, Du...