This paper introduces a programming interface called PARRAY (or Parallelizing ARRAYs) that supports system-level succinct programming for heterogeneous parallel systems like GPU c...
We present a parallel iterative rigid body solver that avoids common artifacts at low iteration counts. In large or real-time simulations, iteration is often terminated before con...
Richard Tonge, Feodor Benevolenski, Andrey Voroshi...
—The Web 2.0 era is characterized by the emergence of a very large amount of live content. A real time and finegrained content filtering approach can precisely keep users upto-...
Weixiong Rao, Lei Chen 0002, Pan Hui, Sasu Tarkoma
Abstract—In this paper we have proposed and designed FindingHuMo (Finding Human Motion), a real-time user tracking system for Smart Environments. FindingHuMo can perform device-f...
Debraj De, Wen-Zhan Song, Mingsen Xu, Cheng-Liang ...
Today’s largest High Performance Computing (HPC) systems exceed one Petaflops (1015 floating point operations per second) and exascale systems are projected within seven years...
James Elliott, Kishor Kharbas, David Fiala, Frank ...