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NETGAMES
2005
ACM
16 years 4 days ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
PODC
2005
ACM
16 years 4 days ago
Adaptive routing with stale information
We investigate the behaviour of load-adaptive rerouting policies in the Wardrop model where decisions must be made on the basis of stale information. In this model, an infinite n...
Simon Fischer, Berthold Vöcking
SIGIR
2005
ACM
16 years 4 days ago
Boosted decision trees for word recognition in handwritten document retrieval
Recognition and retrieval of historical handwritten material is an unsolved problem. We propose a novel approach to recognizing and retrieving handwritten manuscripts, based upon ...
Nicholas R. Howe, Toni M. Rath, R. Manmatha
WS
2005
ACM
16 years 3 days ago
Hotspot-based traceback for mobile ad hoc networks
Traceback schemes are useful to identify the source of an attack. Existing traceback systems are not suitable for Mobile Ad Hoc Networks (MANET) because they rely on assumptions s...
Yi-an Huang, Wenke Lee
APPT
2005
Springer
16 years 3 days ago
Static Partitioning vs Dynamic Sharing of Resources in Simultaneous MultiThreading Microarchitectures
Simultaneous MultiThreading (SMT) achieves better system resource utilization and higher performance because it exploits ThreadLevel Parallelism (TLP) in addition to “conventiona...
Chen Liu, Jean-Luc Gaudiot
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