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VISUALIZATION
2005
IEEE
16 years 7 days ago
View-Dependent Rendering of Multiresolution Texture-Atlases
Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
Henrik Buchholz, Jürgen Döllner
ANCS
2005
ACM
16 years 7 days ago
Fast and scalable pattern matching for content filtering
High-speed packet content inspection and filtering devices rely on a fast multi-pattern matching algorithm which is used to detect predefined keywords or signatures in the packe...
Sarang Dharmapurikar, John W. Lockwood
MM
2005
ACM
215views Multimedia» more  MM 2005»
16 years 7 days ago
OpenVIDIA: parallel GPU computer vision
Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert “numbers into pictures” (i.e. computer graphics). I...
James Fung, Steve Mann
MSWIM
2005
ACM
16 years 7 days ago
An analytical model of the virtual collision handler of 802.11e
A number of analytical models have been proposed to describe the priority schemes of the Enhanced Distributed Channel Access (EDCA) mechanism of the IEEE 802.11e standard. EDCA pr...
Paal E. Engelstad, Olav N. Østerbø
MSWIM
2005
ACM
16 years 7 days ago
Using statistical design of experiments for analyzing mobile ad hoc networks
The performance of mobile ad hoc networks can be influenced by numerous factors, including protocol design at every layer; parameter settings such as retransmission limits and ti...
Michael W. Totaro, Dmitri D. Perkins
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