Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
High-speed packet content inspection and filtering devices rely on a fast multi-pattern matching algorithm which is used to detect predefined keywords or signatures in the packe...
Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert “numbers into pictures” (i.e. computer graphics). I...
A number of analytical models have been proposed to describe the priority schemes of the Enhanced Distributed Channel Access (EDCA) mechanism of the IEEE 802.11e standard. EDCA pr...
The performance of mobile ad hoc networks can be influenced by numerous factors, including protocol design at every layer; parameter settings such as retransmission limits and ti...