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DSRT
2000
IEEE
15 years 11 months ago
Scheduling for Very Large Virtual Environments and Networked Games Using Visibility and Priorities
The problem of network bundwidth limitutions is encountered in ulmost uny distributed virtuul environment or networkedgume. In U typicul client-serversetup, where the virtuul worl...
Chris Faisstnauer, Dieter Schmalstieg, Werner Purg...
ICNP
2000
IEEE
15 years 11 months ago
Coordinated Network Scheduling: A Framework for End-to-End Services
In multi-hop networks, packet schedulers at downstream nodes have an opportunity to make up for excessive latencies due to congestion at upstream nodes. Similarly, when packets in...
Chengzhi Li, Edward W. Knightly
INFOCOM
2000
IEEE
15 years 11 months ago
The Chaotic Nature of TCP Congestion Control
— In this paper we demonstrate how TCP congestion control can show chaotic behavior. We demonstrate the major features of chaotic systems in TCP/IP networks with examples. These ...
Andras Veres, Miklós Boda
SP
2000
IEEE
15 years 11 months ago
A Practically Implementable and Tractable Delegation Logic
We address the goal of making Delegation Logic (DL) into a practically implementable and tractable trustmanagement system. DL [22] is a logic-based knowledge representation (i.e.,...
Ninghui Li, Benjamin N. Grosof, Joan Feigenbaum
ISPD
2000
ACM
139views Hardware» more  ISPD 2000»
15 years 11 months ago
Critical area computation for missing material defects in VLSI circuits
We address the problem of computing critical area for missing material defects in a circuit layout. The extraction of critical area is the main computational problem in VLSI yield...
Evanthia Papadopoulou
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