The performance of an anonymous path can be described using many network metrics – e.g., bandwidth, latency, jitter, loss, etc. However, existing relay selection algorithms have ...
The increase in power and connectivity of computers has enabled a growth in network games, with many games having numerous servers to which a player can connect. The game server s...
Steven Gargolinski, Christopher St. Pierre, Mark C...
Creating ensembles of random but "realistic" topologies for complex systems is crucial for many tasks such as benchmark generation and algorithm analysis. In general, exp...
We consider the effect of common random numbers (CRNs) among simulated systems in two different multinomial selection procedures; the classical procedure BEM (Bechhofer, Elmaghr...
There are a number of challenges associated with content selection in pen-based interfaces. Supplementary buttons to enter a selection mode may not be available, and selections ma...