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ICDE
2009
IEEE
121views Database» more  ICDE 2009»
16 years 1 months ago
Scalability for Virtual Worlds
— Networked virtual environments (net-VEs) are the next wave of digital entertainment, with Massively Multiplayer Online Games (MMOs) a very popular instance. Current MMO archite...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke,...
EMS
2009
IEEE
16 years 1 months ago
Simulation of a Smart Grid City with Software Agents
—In the future smart city, new information and communication technologies will enable a better management of the available resources. The future smart grid infrastructure is emer...
Stamatis Karnouskos, Thiago Nass de Holanda
ICAC
2009
IEEE
16 years 1 months ago
Applying genetic algorithms to decision making in autonomic computing systems
Increasingly, applications need to be able to self-reconfigure in response to changing requirements and environmental conditions. Autonomic computing has been proposed as a means...
Andres J. Ramirez, David B. Knoester, Betty H. C. ...
ICC
2009
IEEE
200views Communications» more  ICC 2009»
16 years 1 months ago
Fast Distributed Multi-Cell Scheduling with Delayed Limited-Capacity Backhaul Links
— Both fast scheduling and spatial signal processing have proven to be capacity-increasing methods in wireless communication systems. However, when applied in the downlink of a c...
Ralf Bendlin, Yih-Fang Huang, Michel T. Ivrlac, Jo...
SEUS
2009
IEEE
16 years 1 months ago
HiperSense: An Integrated System for Dense Wireless Sensing and Massively Scalable Data Visualization
HiperSense is a system for sensing and data visualization. Its sensing part is comprised of a heterogeneous wireless sensor network (WSN) as enabled by infrastructure support for h...
Pai H. Chou, Chong-Jing Chen, Stephen F. Jenks, Su...
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