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» On the Implementation of Dynamic Patterns
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EUROPAR
2010
Springer
15 years 7 months ago
Multi-GPU and Multi-CPU Parallelization for Interactive Physics Simulations
Today, it is possible to associate multiple CPUs and multiple GPUs in a single shared memory architecture. Using these resources efficiently in a seamless way is a challenging issu...
Everton Hermann, Bruno Raffin, François Fau...
CGF
2008
100views more  CGF 2008»
15 years 7 months ago
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-S...
CONNECTION
2008
109views more  CONNECTION 2008»
15 years 7 months ago
Object schemas for grounding language in a responsive robot
We introduce an approach for physically-grounded natural language interpretation by robots which reacts appropriately to unanticipated physical changes in the environment and dyna...
Kai-yuh Hsiao, Stefanie Tellex, Soroush Vosoughi, ...
FUIN
2008
147views more  FUIN 2008»
15 years 6 months ago
A Basic Logic for Reasoning about Connector Reconfiguration
Abstract. Software systems evolve over time. From a component-based software engineering perspective, this means that either the components of the system need to change, or, if com...
Dave Clarke
IJAMC
2008
99views more  IJAMC 2008»
15 years 6 months ago
Improving Educational Multimedia selection process using group decision support systems
Educational Multimedia (EMM) is becoming a mature and integral part of teaching and learning systems, mainly due to its ability improve teaching and learning. However, EMM selecti...
Mohammed N. A. Abdelhakim, Shervin Shirmohammadi
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