Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulation of subsurface scattering of light. This paper presents an algorithm for plau...
Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Pet...
This study presents a Feynman–Kac path-integral implementation for solving the Dirichlet problem for Poisson’s equation. The algorithm is a modified “walk on spheres” (WO...
Abstract. A general principle of cortical architecture is the bidirectional flow of information along feedforward and feedback connections. In the feedforward path, converging con...
This paper investigates the problem of time-optimum movement planning in two and three dimensions for a point robot which has bounded control velocity through a set of n polygonal...
This paper explores area/parallelism tradeo s in the design of distributed shared-memory (DSM) multiprocessors built out of large single-chip computing nodes. In this context, are...