In order to the software and web measurement field becomes a more robust engineering discipline it is mandatory to start reaching a common agreement between researchers and other s...
Studies of mobile ad-hoc networks are often based on simulation and their underlying, necessarily simplified assumptions of physical reality. In order to analyse the practical pro...
Hartmut Ritter, Min Tian, Thiemo Voigt, Jochen H. ...
We introduce an algorithm that consistently and accurately processes arbitrary intersections in tetrahedral meshes in real-time. The intersection surfaces are modeled up to the cu...
Daniel Bielser, Pascal Glardon, Matthias Teschner,...
Many popular motion editing methods do not take physical principles into account potentially producing implausible motions. This paper introduces an efficient method for touching...
In the present paper, we propose a particle-based method for the visual simulation of explosive flames. This method consists of a numerical simulation method based on a fluid mode...