In this report we address the problem of static scheduling of realtime systems that include both hard and soft tasks. We consider systems in which both hard and soft tasks are per...
Partitioning fragment shaders into multiple rendering passes is an effective technique for virtualizing shading resource limits in graphics hardware. The Recursive Dominator Split...
There has been a great amount of work on query-independent summarization of documents. However, due to the success of Web search engines query-specific document summarization (que...
We consider the problem of robustly and accurately locating facial features. The relative positions of different feature points are represented using a statistical shape model. We...
Abstract-- This paper evaluates the performance of a distributed and lightweight AC model based on per-class edge-toedge monitoring feedback for ensuring the quality of multiple se...