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ACMACE
2005
ACM
16 years 1 days ago
Achieving fairness in multiplayer network games through automated latency balancing
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in the Internet. The effect of network delay (lag) on multiplayer network gaming h...
Sebastian Zander, Ian Leeder, Grenville J. Armitag...
GROUP
2005
ACM
16 years 1 days ago
VERN: facilitating democratic group decision making online
VERN is an online collaborative tool that coordinates and distributes the process of finding optimal meeting times across the members of a group. The system combines the underlyin...
Sarita Yardi, Benjamin Hill, Stephen Chan
MSWIM
2005
ACM
16 years 1 days ago
Adapting WLAN MAC parameters to enhance VoIP call capacity
This work describes a detailed simulation-based study of the performance of an IEEE 802.11e Medium Access Control (MAC) layer over an IEEE 802.11g Physical (PHY) layer. The study ...
Gráinne Hanley, Seán Murphy, Liam Mu...
WCFLP
2005
ACM
16 years 1 days ago
A declarative debugger of incorrect answers for constraint functional-logic programs
Debugging is one of the essential parts of the software development cycle. However, the usual debugging techniques used in imperative languages such as the step by step execution ...
Rafael Caballero
ADHOCNOW
2005
Springer
16 years 21 hour ago
Location Tracking in Mobile Ad Hoc Networks Using Particle Filters
Mobile ad hoc networks (MANET) are dynamic networks formed on-the-fly as mobile nodes move in and out of each others’ transmission ranges. In general, the mobile ad hoc networki...
Rui Huang, Gergely V. Záruba