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FDG
2009
ACM
16 years 1 months ago
System for Automated Interactive Lighting (SAIL)
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
Joseph A. Zupko, Magy Seif El-Nasr
ISSTA
2009
ACM
16 years 1 months ago
Specifying the worst case: orthogonal modeling of hardware errors
During testing, the execution of valid cases is only one part of the task. Checking the behavior in boundary situations and in the presence of errors is an equally important subje...
Jewgenij Botaschanjan, Benjamin Hummel
MOBICOM
2009
ACM
16 years 1 months ago
Optimal beam scheduling for multicasting in wireless networks
We consider the problem of efficient link-layer multicasting in wireless networks with switched beamforming antennas. The inherent tradeoff between multicasting and beamforming ...
Karthikeyan Sundaresan, Kishore Ramachandran, Samp...
ICASSP
2008
IEEE
16 years 28 days ago
Minimum variance multiplexing of multimedia objects
This paper addresses the problem of simultaneous transmission of multiple multimedia objects (such as images or video sequences) over a bandwidth-limited channel. The trivial stra...
Giuseppe Valenzise, Marco Tagliasacchi, Stefano Tu...
INFOCOM
2008
IEEE
16 years 27 days ago
Decentralized Rate Regulation in Random Access Channels
—We consider a time-slotted multipacket reception channel, shared by a finite number of mobile users who transmit to a common base station. Each user is allocated a fixed data ...
Ishai Menache, Nahum Shimkin