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P2P
2009
IEEE
189views Communications» more  P2P 2009»
16 years 1 months ago
Badumna Network Suite: A Decentralized Network Engine for Massively Multiplayer Online Applications
We present Badumna Network Suite, a network engine for Massively Multiplayer Online (MMO) applications. MMO applications such as World of Warcraft and Second Life use client-serve...
Santosh Kulkarni
QSHINE
2009
IEEE
16 years 1 months ago
Cooperative Training in Wireless Sensor and Actor Networks
Exploiting features of high density wireless sensor networks represents a challenging issue. In this work, the training of a sensor network which consists of anonymous and asynchro...
Francesco Betti Sorbelli, Roberto Ciotti, Alfredo ...
ICPP
2009
IEEE
16 years 1 months ago
Generalizing k-Betweenness Centrality Using Short Paths and a Parallel Multithreaded Implementation
We present a new parallel algorithm that extends and generalizes the traditional graph analysis metric of betweenness centrality to include additional non-shortest paths according...
Karl Jiang, David Ediger, David A. Bader
ESAW
2009
Springer
16 years 1 months ago
A Space-Based Generic Pattern for Self-Initiative Load Balancing Agents
Abstract. Load-Balancing is a significant problem in heterogeneous distributed systems. There exist many load balancing algorithms, however, most approaches are very problem speci...
eva Kühn, Vesna Sesum-Cavic
EUROPAR
2009
Springer
16 years 1 months ago
PSPIKE: A Parallel Hybrid Sparse Linear System Solver
The availability of large-scale computing platforms comprised of tens of thousands of multicore processors motivates the need for the next generation of highly scalable sparse line...
Murat Manguoglu, Ahmed H. Sameh, Olaf Schenk