The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
In this paper we will discuss different types of control over synthetic characters in interactive stories. We will argue that, to attain a deeper and more engaging control, in ce...
We present a framework that enables a belief-desire-intention (BDI) agent to dynamically choose its intention reconsideration policy in order to perform optimally in accordance wi...
This paper introduces a novel access control architecture for publicly accessible, wireless networks. The architecture was designed to address the requirements obtained from a case...
Stefan Schmid, Joe Finney, Maomao Wu, Adrian Frida...
Object-oriented languages come with pre-defined composition mechanisms, such as inheritance, object composition, or delegation, each characterized by a certain set of composition...