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AGENTS
2001
Springer
15 years 11 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
AGENTS
2001
Springer
15 years 11 months ago
Is the wolf angry or ... just hungry?
In this paper we will discuss different types of control over synthetic characters in interactive stories. We will argue that, to attain a deeper and more engaging control, in ce...
Isabel Machado, Ana Paiva, Rui Prada
AGENTS
2001
Springer
15 years 11 months ago
Principles of intention reconsideration
We present a framework that enables a belief-desire-intention (BDI) agent to dynamically choose its intention reconsideration policy in order to perform optimally in accordance wi...
Martijn C. Schut, Michael Wooldridge
IDMS
2001
Springer
133views Multimedia» more  IDMS 2001»
15 years 11 months ago
An Access Control Architecture for Metropolitan Area Wireless Networks
This paper introduces a novel access control architecture for publicly accessible, wireless networks. The architecture was designed to address the requirements obtained from a case...
Stefan Schmid, Joe Finney, Maomao Wu, Adrian Frida...
OOPSLA
2001
Springer
15 years 11 months ago
Object-Oriented Composition Untangled
Object-oriented languages come with pre-defined composition mechanisms, such as inheritance, object composition, or delegation, each characterized by a certain set of composition...
Klaus Ostermann, Mira Mezini