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IPPS
2009
IEEE
16 years 1 months ago
On the tradeoff between playback delay and buffer space in streaming
We consider the following basic question: a source node wishes to stream an ordered sequence of packets to a collection of receivers, which are distributed among a number of clust...
Alix L. H. Chow, Leana Golubchik, Samir Khuller, Y...
IPPS
2008
IEEE
16 years 1 months ago
A study of master-slave approaches to parallelize NSGA-II
Many of the optimization problems from the real world are multiobjective in nature, and the reference algorithm for multiobjective optimization is NSGA-II. Frequently, these probl...
Juan José Durillo, Antonio J. Nebro, Franci...
NAS
2007
IEEE
16 years 1 months ago
Performance Evaluation of A Load Self-Balancing Method for Heterogeneous Metadata Server Cluster Using Trace-Driven and Syntheti
In cluster-based storage systems, the metadata server cluster must be able to adaptively distribute responsibility for metadata to maintain high system performance and long-term l...
Bin Cai, Changsheng Xie, Guangxi Zhu
CW
2005
IEEE
16 years 14 days ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura
ISPAN
2005
IEEE
16 years 13 days ago
Overlay networks with class
We define a family of Distributed Hash Table systems whose aim is to combine routing efficiency of the randomized networks — i.e. average path length O(log n/ log log n) vs. t...
Giovanni Chiola, Gennaro Cordasco, Luisa Gargano, ...