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NETGAMES
2006
ACM
16 years 24 days ago
Post-game estimation of game client RTT and hop count distributions
In first person shooter (FPS) games the round trip time (RTT) (delay, or ‘lag’) between a client and server is an important criterion for players when deciding which server to ...
Grenville J. Armitage, Carl Javier, Sebastian Zand...
CONEXT
2010
ACM
15 years 4 months ago
Enabling high-bandwidth vehicular content distribution
Abstract -- We present VCD, a novel system for enabling high-bandwidth content distribution in vehicular networks. In VCD, a vehicle opportunistically communicates with nearby acce...
Upendra Shevade, Yi-Chao Chen, Lili Qiu, Yin Zhang...
IPPS
2008
IEEE
16 years 1 months ago
Optimal spot-checking to minimize the computation time in volunteer computing
This paper proposes an optimization technique for spotchecking to minimize the computation time of volunteer computing (VC) systems with malicious participants who return erroneou...
Kan Watanabe, Masaru Fukushi, Susumu Horiguchi
PERCOM
2006
ACM
16 years 6 months ago
Adaptive Medical Feature Extraction for Resource Constrained Distributed Embedded Systems
Tiny embedded systems have not been an ideal outfit for high performance computing due to their constrained resources. Limitations in processing power, battery life, communication ...
Roozbeh Jafari, Hyduke Noshadi, Majid Sarrafzadeh,...
ICPP
1995
IEEE
15 years 10 months ago
Multilevel Graph Partitioning Schemes
– In this paper we present experiments with a class of graph partitioning algorithms that reduce the size of the graph by collapsing vertices and edges, partition the smaller gra...
George Karypis, Vipin Kumar