Traditional aspect graphs are topology-based and are impractical for articulated objects. In this work we learn a small number of aspects, or prototypical views, from video data. ...
—As an object moves through the field of view of a camera, the images of the object may change dramatically. This is not simply due to the translation of the object across the im...
Conventional digital video playback systems provide only limited user interactivity, mostly in the form of VCRlike controls such as fast forward/backward, slow motion, pause/stop,...
: Agent-based simulation can be viewed as methodical advancement and generalization of microscopic modelling styles in object-oriented and discrete event simulation well suited for...
Multiple Camera Systems (MCS) have been widely used in many vision applications and attracted much attention recently. There are two principle types of MCS, one is the Rigid Multi...