Sciweavers

4434 search results - page 785 / 887
» On the Composition of Hybrid Systems
Sort
View
LICS
1997
IEEE
15 years 10 months ago
How Much Memory is Needed to Win Infinite Games?
We consider a class of infinite two-player games on finitely coloured graphs. Our main question is: given a winning condition, what is the inherent blow-up (additional memory) of ...
Stefan Dziembowski, Marcin Jurdzinski, Igor Waluki...
ICSE
1995
IEEE-ACM
15 years 10 months ago
A Component- and Message-Based Architectural Style for GUI Software
-- While a large fraction of application code is devoted to graphical user interface (GUI) functions, support for reuse in this domain has largely been confined to the creation of...
Richard N. Taylor, Nenad Medvidovic, Kenneth M. An...
SIGGRAPH
1995
ACM
15 years 10 months ago
Polygon-assisted JPEG and MPEG compression of synthetic images
Recent advances in realtime image compression and decompression hardware make it possible for a high-performance graphics engine to operate as a rendering server in a networked en...
Marc Levoy
SIGGRAPH
1995
ACM
15 years 10 months ago
Rendering interactive holographic images
We present a method for computing holographic patterns for the generation of three-dimensional (3-D) holographic images at interactive speeds. We used this method to render hologr...
Mark Lucente, Tinsley A. Galyean
HLPPP
1991
15 years 10 months ago
Reasoning About Synchronic Groups
Swarm is a computational model which extends the UNITY model in three important ways: (1) UNITY’s fixed set of variables is replaced by an unbounded set of tuples which are add...
Gruia-Catalin Roman, H. Conrad Cunningham