In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...
Although emotions elicited by the fictional world or the artefact play a part in story-driven video games, they are certainly not the focus of the experience. From a cognitive psy...
An evolutionary reinforcement-learning algorithm, the operation of which was not associated with an optimality condition, was instantiated in an artificial organism. The algorithm ...
Agent theories and agent programs are two very different styles of specification of agent behavior. The former are declarative in nature, while the latter have an imperative fl...
: We study the weight distribution and list-decoding size of Reed-Muller codes. Given a weight parameter, we are interested in bounding the number of Reed-Muller codewords with a w...