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» On the Complexity of Real Functions
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CGF
2008
100views more  CGF 2008»
15 years 6 months ago
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-S...
AIR
1998
103views more  AIR 1998»
15 years 6 months ago
Tackling Real-Coded Genetic Algorithms: Operators and Tools for Behavioural Analysis
Abstract. Genetic algorithms play a significant role, as search techniques for handling complex spaces, in many fields such as artificial intelligence, engineering, robotic, etc...
Francisco Herrera, Manuel Lozano, José L. V...
ECCV
2004
Springer
16 years 8 months ago
Real-Time Tracking of Multiple Skin-Colored Objects with a Possibly Moving Camera
Abstract. This paper presents a method for tracking multiple skincolored objects in images acquired by a possibly moving camera. The proposed method encompasses a collection of tec...
Antonis A. Argyros, Manolis I. A. Lourakis
RTAS
2009
IEEE
16 years 1 months ago
The System-Level Simplex Architecture for Improved Real-Time Embedded System Safety
Embedded systems in safety-critical environments demand safety guarantees while providing many useful services that are too complex to formally verify or fully test. Existing appl...
Stanley Bak, Deepti K. Chivukula, Olugbemiga Adeku...
HAPTICS
2007
IEEE
16 years 28 days ago
Shaping Event-Based Haptic Transients Via an Improved Understanding of Real Contact Dynamics
Haptic interactions with stiff virtual surfaces feel more realistic when a short-duration transient is added to the spring force at contact. But how should this event-based transi...
Jonathan Fiene, Katherine J. Kuchenbecker