In this paper we present techniques for the real-time simulation and rendering of liquids. Appropriate approximations to a full 3D simulation are applied to reduce the numerical c...
Thomas Klein, Mike Eissele, Daniel Weiskopf, Thoma...
As the complexity of software increases, the size of the software tends to increase as well, which incurs longer compilation and build cycles. In this paper, the authors present o...
In this paper we describe how to simulate geometrically complex, interactive, physically-based, volumetric, dynamic deformation models with negligible main CPU costs. This is achi...
The increasing complexity of distributed embedded systems, as found today in airplanes or cars, becomes more and more a critical cost-factor for their development. Model-based app...
Abstract. We consider temporal logic formulae specifying constraints in continuous time and space on the behaviors of continuous and hybrid dynamical system admitting uncertain par...