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» On the Complexity of Real Functions
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ISORC
1999
IEEE
15 years 10 months ago
Applying Use Cases for the Requirements Validation of Component-Based Real-Time Software
Component-based software development is a promising way to improve quality, time to market and handle the increasing complexity of software for real-time systems. In this paper th...
Wolfgang Fleisch
DAC
1997
ACM
15 years 10 months ago
System-Level Synthesis of Low-Power Hard Real-Time Systems
We present a system-level approach for power optimization under a set of user specified costs and timing constraints of hard real-time designs. The approach optimizes all three d...
Darko Kirovski, Miodrag Potkonjak
CGI
2004
IEEE
15 years 10 months ago
Motion Blending for Real-Time Animation while Accounting for the Environment
Using motion capture systems to animate humanlike figures still remains difficult when the movements are complex or need to be adapted to geometric constraints. We propose a new m...
Stéphane Ménardais, Franck Multon, R...
CGI
2004
IEEE
15 years 10 months ago
Real-Time Rendering of Human Hair Using Programmable Graphics Hardware
We present a hair model together with rendering algorithms suitable for real-time rendering. In our approach, we take into account the major lighting factors contributing to a rea...
Martin Koster, Jörg Haber, Hans-Peter Seidel
ECRTS
2004
IEEE
15 years 10 months ago
An Event Stream Driven Approximation for the Analysis of Real-Time Systems
This paper presents a new approach to understand the event stream model. Additionally a new approximation algorithm for the feasibility test of the sporadic and the generalized mu...
Karsten Albers, Frank Slomka