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CGF
2008
100views more  CGF 2008»
15 years 6 months ago
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-S...
CGF
2008
151views more  CGF 2008»
15 years 6 months ago
Apparent Greyscale: A Simple and Fast Conversion to Perceptually Accurate Images and Video
This paper presents a quick and simple method for converting complex images and video to perceptually accurate greyscale versions. We use a two-step approach first to globally ass...
Kaleigh Smith, Pierre-Edouard Landes, Joëlle ...
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CGF
2008
168views more  CGF 2008»
15 years 6 months ago
Interactive Global Illumination for Deformable Geometry in CUDA
Interactive global illumination for fully deformable scenes with dynamic relighting is currently a very elusive goal in the area of realistic rendering. In this work we propose a ...
Arne Schmitz, Markus Tavenrath, Leif Kobbelt
CORR
2010
Springer
141views Education» more  CORR 2010»
15 years 6 months ago
FPGA Implementation of LS Code Generator for CDM Based MIMO Channel Sounder
MIMO (Multi Input Multi Output) wireless communication system is an innovative solution to improve the bandwidth efficiency by exploiting multipath-richness of the propagation envi...
M. Habib Ullah, Md. Niamul Bari, A. Unggul Prianto...
CORR
2010
Springer
153views Education» more  CORR 2010»
15 years 6 months ago
The Automatic Synthesis of Linear Ranking Functions: The Complete Unabridged Version
The classical technique for proving termination of a generic sequential computer program involves the synthesis of a ranking function for each loop of the program. Linear ranking ...
Roberto Bagnara, Fred Mesnard, Andrea Pescetti, En...
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