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WSCG
2003
177views more  WSCG 2003»
15 years 8 months ago
Efficient NURBS Rendering using View-Dependent LOD and Normal Maps
Rendering large trimmed NURBS models with high quality at interactive frame rates is of great interest for industry, since nearly all their models are designed on the basis of thi...
Michael Guthe, Reinhard Klein
WSCG
2003
142views more  WSCG 2003»
15 years 8 months ago
Three-Dimensional Object Recognition: Statistical Approach
The design of a general purpose artificial vision system capable of recognizing arbitrarily complex threedimensional objects without human intervention is still a challenging task...
R. Abdul Salam, M. A. Rodrigues
GRAPHICSINTERFACE
2000
15 years 8 months ago
High-Quality Interactive Lumigraph Rendering Through Warping
We introduce an algorithm for high-quality, interactive light field rendering from only a small number of input images with dense depth information. The algorithm bridges the gap ...
Hartmut Schirmacher, Wolfgang Heidrich, Hans-Peter...
NC
1998
138views Neural Networks» more  NC 1998»
15 years 8 months ago
Parallel Adaptive Genetic Algorithm
In this paper we introduce an efficient implementation of asynchronously parallel genetic algorithm with adaptive genetic operators. The classic genetic algorithm paradigm is exte...
Leo Budin, Marin Golub, Domagoj Jakobovic
WSC
2000
15 years 8 months ago
Quasi-Monte Carlo methods in cash flow testing simulations
What actuaries call cash flow testing is a large-scale simulation pitting a company's current policy obligation against future earnings based on interest rates. While life co...
Michael G. Hilgers
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