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JELIA
2004
Springer
16 years 10 days ago
Representation and Complexity in Boolean Games
Boolean games are a class of two-player games which may be defined via a Boolean form over a set of atomic actions. A particular game on some form is instantiated by partitioning ...
Paul E. Dunne, Wiebe van der Hoek
FTDCS
2003
IEEE
16 years 7 days ago
Autonomous Decentralized Community Concept and Architecture for a Complex Adaptive Information System
The global information service in the Internet is a heterogeneous and rapidly evolving environment. Constantly, new information services are added, others are modified, removed or...
Khaled Ragab, Takanori Ono, Naohiro Kaji, Kinji Mo...
IEEEICCI
2003
IEEE
16 years 7 days ago
Signal Classification through Multifractal Analysis and Complex Domain Neural Networks
This paper describes a system capable of classifying stochastic, self-affine, nonstationary signals produced by nonlinear systems. The classification and analysis of these signals...
Witold Kinsner, V. Cheung, K. Cannons, J. Pear, T....
ISCAS
2003
IEEE
91views Hardware» more  ISCAS 2003»
16 years 7 days ago
Full-custom CMOS realization of a high-performance binary sorting engine with linear area-time complexity
The full-custom CMOS realization of a new modular sorting architecture is presented. The high-performance architecture is based on rank ordering, and on efficient implementation o...
Turan Demirci, Ilhan Hatirnaz, Yusuf Leblebici
SI3D
2003
ACM
16 years 6 days ago
Interactive navigation in complex environments using path planning
We present a novel approach for interactive navigation in complex 3D synthetic environments using path planning. Our algorithm precomputes a global roadmap of the environment by u...
Brian Salomon, Maxim Garber, Ming C. Lin, Dinesh M...