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VISUALIZATION
2003
IEEE
15 years 12 months ago
Interactive View-Dependent Rendering with Conservative Occlusion Culling in Complex Environments
This paper presents a novel algorithm combining view-dependent rendering and conservative occlusion culling for interactive display of complex environments. A vertex hierarchy of ...
Sung-Eui Yoon, Brian Salomon, Dinesh Manocha
ISLPED
2003
ACM
91views Hardware» more  ISLPED 2003»
15 years 12 months ago
Reducing reorder buffer complexity through selective operand caching
Modern superscalar processors implement precise interrupts by using the Reorder Buffer (ROB). In some microarchitectures , such as the Intel P6, the ROB also serves as a repositor...
Gurhan Kucuk, Dmitry Ponomarev, Oguz Ergin, Kanad ...
SI3D
2003
ACM
15 years 12 months ago
Interactive visibility culling in complex environments using occlusion-switches
: We present occlusion-switches for interactive visibility culling in complex 3D environments. An occlusionswitch consists of two GPUs (graphics processing units) and each GPU is u...
Naga K. Govindaraju, Avneesh Sud, Sung-Eui Yoon, D...
CAISE
2003
Springer
15 years 11 months ago
No-redundant Metrics for UML Class Diagram Structural Complexity
In software engineering it is widely acknowledged that the usage of metrics at the initial phases of the object oriented software life cycle can help designers to make better decis...
M. Esperanza Manso, Marcela Genero, Mario Piattini
COLT
2003
Springer
15 years 11 months ago
Sequence Prediction Based on Monotone Complexity
This paper studies sequence prediction based on the monotone Kolmogorov complexity Km=−log m, i.e. based on universal deterministic/one-part MDL. m is extremely close to Solomon...
Marcus Hutter