This work defines an extension CERES2 of the first-order cut-elimination method CERES to the subclass of sequent calculus proofs in second-order logic using quantifier-free comp...
Stefan Hetzl, Alexander Leitsch, Daniel Weller, Br...
Abstract. Realistic simulation of interacting virtual characters is essential in computer games, training and simulation applications. The problem is very challenging since people ...
Ben J. H. van Basten, Sander E. M. Jansen, Ioannis...
We investigate the problem of securing the delivery of scalable video streams so that receivers can ensure the authenticity (originality and integrity) of the video. Our focus is ...
Recently, the bag-of-words (BOW) based image representation is getting popular in object categorization. However, there is no available visual vocabulary and it has to be learned. ...
Chunjie Zhang, Jing Liu, Yi Ouyang, Hanqing Lu, So...
Unlike traditional game playing, General Game Playing is concerned with agents capable of playing classes of games. Given the rules of an unknown game, the agent is supposed to pla...