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DAC
2001
ACM
16 years 7 months ago
Using Texture Mapping with Mipmapping to Render a VLSI Layout
This paper presents a method of using texture mapping with mipmapping to render a VLSI layout. Texture mapping is used to save already rasterized areas of the layout from frame to...
Jeff Solomon, Mark Horowitz
CHI
2004
ACM
16 years 6 months ago
DiamondSpin: an extensible toolkit for around-the-table interaction
DiamondSpin is a toolkit for the efficient prototyping of and experimentation with multi-person, concurrent interfaces for interactive shared displays. In this paper, we identify ...
Chia Shen, Clifton Forlines, Frédéri...
WADS
2005
Springer
111views Algorithms» more  WADS 2005»
15 years 11 months ago
On Geometric Dilation and Halving Chords
Let G be an embedded planar graph whose edges may be curves. The detour between two points, p and q (on edges or vertices) of G, is the ratio between the shortest path in G between...
Adrian Dumitrescu, Annette Ebbers-Baumann, Ansgar ...
SIGGRAPH
1996
ACM
15 years 10 months ago
Real-Time, Continuous Level of Detail Rendering of Height Fields
We present an algorithm for real-time level of detail reduction and display of high-complexity polygonal surface data. The algorithm uses a compact and efficient regular grid repr...
Peter Lindstrom, David Koller, William Ribarsky, L...
IOR
2008
85views more  IOR 2008»
15 years 6 months ago
Equity-Efficiency Bicriteria Location with Squared Euclidean Distances
A facility has to be located within a given region taking two criteria of equity and efficiency into account. Equity is sought by minimizing the inequality in the inhabitant-facil...
Yoshiaki Ohsawa, Naoya Ozaki, Frank Plastria