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NETGAMES
2005
ACM
15 years 12 months ago
FreeRank: implementing independent ranking service for multiplayer online games
Ranking is necessary for multiplayer online games to provide players with self-complacence and reference for choosing game counterparts. Most existing ranking solutions are tightl...
Li Tang, Jun Li, Jin Zhou, Zhizhi Zhou, Hao Wang, ...
SC
2005
ACM
15 years 12 months ago
Fault Tolerance Techniques for the Merrimac Streaming Supercomputer
As device scales shrink, higher transistor counts are available while soft-errors, even in logic, become a major concern. A new class of architectures, such as Merrimac and the IB...
Mattan Erez, Nuwan Jayasena, Timothy J. Knight, Wi...
SIGDOC
2005
ACM
15 years 12 months ago
Usability over time
Testing of usability could perhaps be more accurately described as testing of learnability. We know more about the problems of novice users than we know of the problems of experie...
Valerie Mendoza, David G. Novick
SIGECOM
2005
ACM
166views ECommerce» more  SIGECOM 2005»
15 years 12 months ago
A price-anticipating resource allocation mechanism for distributed shared clusters
In this paper we formulate the fixed budget resource allocation game to understand the performance of a distributed marketbased resource allocation system. Multiple users decide ...
Michal Feldman, Kevin Lai, Li Zhang
WS
2005
ACM
15 years 12 months ago
Group-based key pre-distribution in wireless sensor networks
Many key pre-distribution techniques have been developed recently to establish pairwise keys for wireless sensor networks. To further improve these schemes, researchers have propo...
Donggang Liu, Peng Ning, Wenliang Du