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NETGAMES
2004
ACM
15 years 11 months ago
Implementation of a service platform for online games
Large-scale multiplayer online games require considerable investment in hosting infrastructures. However, the difficulty of predicting the success of a new title makes investing ...
Anees Shaikh, Sambit Sahu, Marcel-Catalin Rosu, Mi...
ICRA
2010
IEEE
147views Robotics» more  ICRA 2010»
15 years 4 months ago
Learning physically-instantiated game play through visual observation
Abstract— We present an integrated vision and robotic system that plays, and learns to play, simple physically-instantiated board games that are variants of TIC TAC TOE and HEXAP...
Andrei Barbu, Siddharth Narayanaswamy, Jeffrey Mar...
ICC
2008
IEEE
102views Communications» more  ICC 2008»
16 years 16 days ago
Dynamic Frequency-Intelligent Reserve-and-Switch Technique (D-FIRST) to Combat Inter-Operator Interference
— In this paper, a spectrum sharing scheme that will coordinate among different co-existing cellular operators competing for the same spectrum band is proposed. Based on this sch...
Beibei Wang, Chia-Chin Chong, Fujio Watanabe, K. J...
AAAI
2010
15 years 2 months ago
A Cross-Entropy Method that Optimizes Partially Decomposable Problems: A New Way to Interpret NMR Spectra
Some real-world problems are partially decomposable, in that they can be decomposed into a set of coupled subproblems, that are each relatively easy to solve. However, when these ...
Siamak (Moshen) Ravanbakhsh, Barnabás P&oac...
TSP
2010
15 years 24 days ago
Uplink synchronization in OFDMA spectrum-sharing systems
Spectrum sharing employs dynamic allocation of frequency resources for a more efficient use of the radio spectrum. Despite its appealing features, this technology inevitably compli...
Luca Sanguinetti, Michele Morelli, H. Vincent Poor