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AIIDE
2009
15 years 7 months ago
Computational Support for Play Testing Game Sketches
Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...
Adam M. Smith, Mark J. Nelson, Michael Mateas
BCSHCI
2009
15 years 7 months ago
Putting the physical into the digital: issues in designing hybrid interactive surfaces
Hybrid surfaces are interactive systems combining techniques of direct-manipulation multi-touch surface interaction with elements of tangible user interfaces (TUIs). The design sp...
David S. Kirk, Abigail Sellen, Stuart Taylor, Nico...
CORR
2008
Springer
118views Education» more  CORR 2008»
15 years 6 months ago
An Activity-Based Model for Separation of Duty
This paper offers several contributions for separation of duty (SoD) administration in role-based access control (RBAC) systems. We first introduce a new formal framework, based o...
Alessandro Colantonio, Roberto Di Pietro, Alberto ...
ENGL
2008
100views more  ENGL 2008»
15 years 6 months ago
HIDE+: A Logic Based Hardware Development Environment
With the advent of System-On-Chip (SOC) technology, there is a pressing need to enhance the quality of ools available and increase the level of abstraction at which hardware is des...
Abdsamad Benkrid, Khaled Benkrid
JCM
2008
104views more  JCM 2008»
15 years 6 months ago
An OFDM Symbol Design for Reduced Complexity MMSE Channel Estimation
In this paper we revisit the minimum mean square error (MMSE) pilot-aided channel estimation for broadband orthogonal frequency division multiplexing (OFDM) systems. The careful de...
Carlos Ribeiro, Atílio Gameiro