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SIGGRAPH
1996
ACM
15 years 10 months ago
Rendering from Compressed Textures
We present a simple method for rendering directly from compressed textures in hardware and software rendering systems. Textures are compressed using a vector quantization (VQ) met...
Andrew C. Beers, Maneesh Agrawala, Navin Chaddha
VISUALIZATION
1993
IEEE
15 years 10 months ago
Visualization of Time-Dependent Flow Fields
We present an interactive visualization approach for the dense representation of unsteady 3D flow fields. The first part of this approach is a GPU-based 3D texture advection schem...
David A. Lane
DAC
1994
ACM
15 years 10 months ago
The Design of High-Performance Microprocessors at Digital
Today's high-performance single-chip CMOS microprocessors are the most complex and challenging chip designs ever implemented. To stay on the leading edge, Digital's micro...
Thomas F. Fox
FODO
1993
Springer
119views Algorithms» more  FODO 1993»
15 years 10 months ago
Physical Storage Organizations for Time-Dependent Multimedia Data
Abstract–Multimedia computing requires support for heterogeneous data types with differing storage, communication and delivery requirements. Continuous media data types such as ...
Huang-Jen Chen, Thomas D. C. Little
ISSTA
1993
ACM
15 years 10 months ago
Faults on Its Sleeve: Amplifying Software Reliability Testing
Most of the effort that goes into improving the quality of software paradoxically does not lead to quantitative, measurable quality. Software developers and quality-assurance orga...
Richard G. Hamlet, Jeffrey M. Voas
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